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Workshops & Tutorials |
Workshops are one day, or half day events at which participants explore particular research topics. A workshop should have specific objectives, raise stimulating issues, and aim to report its activity as a conference poster or subsequent publication.
Submissions are now closed.
Workshop and tutorial proposals should have been submitted by 6 June 2003.
For more information email:
workshops-ozchi2003@itee.uq.edu.au
All workshops and tutorials will be held at the Ipswich campus of The Unversity of Queensland.
Information on travel to Ipswich is now available.
(T1) Tutorial 1 (full day) : $250
Cognitive factors in design: Basic phenomena in human memory and problem solving
Thomas T. Hewett
Departments of Psychology and Computer Science, Drexel University, and Creativity and Cognition Research Studios, Faculty of Information Technology, UTS
Hewett@drexel.edu
This tutorial provides a "hands-on" (actually "minds-on") exploration of several basic processes and phenomena of human memory and problem solving. The emphasis is on developing both formal and intuitive knowledge which can severe as background that will be useful in interpreting design guidelines and in making educated design judgments when design guidelines fail, conflict, or are nonexistent. The demonstrations used emphasize basic general phenomena with which any theory of memory or problem solving must deal. In addition, the tutorial suggests some of the implications of these phenomena for designing interactive computing systems.
(T2) Tutorial 2 (full day) : $250
Designing for international audiences: challenges for user-centred design professionals
Patrick Larvie, PhD - International User Experience Research Manager, Yahoo! Inc.
patrickl'at' yahoo-inc.com
Jared Braiterman, PhD - Principal, jaredRESEARCH, San Francisco, USA
jared'at'jaredresearch.com
Designing for multiple user groups separated by distance, culture and language remains one of the greatest challenges facing businesses as they try to maximize the potential of the World Wide Web. This tutorial offers a reveiw of research and evaluational models for understanding the application of user centred design prinicples to design projects for multiple languages and/or for user groups in multiple countries. We will also offer practical experience in designing and carrying out user studies to support multi-locale, multi-group design projects. This tutorial is intended for HCI practitioners, researchers and educators working on or engaged in international or multi-lingual design projects.
(T3) Tutorial 3 (half day) : $170
Advanced Auditory Interfaces
Stephen Barrass & Matt Adcock
CSIRO
Stephen.Barrass'at'csiro.au Matt.Adcock'at'csiro.au
Auditory Interfaces can support tasks where the eyes are busy, and where visual displays are inefficient, bulky, or expensive. The increasing power and reducing size of information technologies is making it possible to use sounds in new ways underwater, on the sports field, in the neuro-medical lab, while trading the stock market and in many other activities.
This tutorial will introduce methods for designing functional sounds, rather than decorative audio. It will take you on a tour of recent research into audifications, sonifications, earcons, auditory icons, and more. The tutorial will provide Design Patterns for Auditory Interfaces that can be readily picked up and used by designers from other disciplines.
(W1) Workshop1 (full day) : $250
Interaction Design for pervasive communication scenarios
Dr. Anxo Cereijo Roibás,
School of Computing, Mathematical & Information Sciences, University of Brighton
a.c.roibas'at'bton.ac.uk
Sharifah Nur Anthasha
Faculty of Creative Multimedia, Multimedia University, Malaysia
anthasha'at'mmu.edu.my
For more information: [url]http://www.it.bton.ac.uk/staff/anxo/Workshop%20OZCHI2004.htm[url]
Recent developments in communication technologies (3G, iTV, broadband, etc.) have enhanced and extended communication possibilities in ubiquitous contexts. Convergent media are gaining more prominence, becoming one of the main relevant HCI issues. New design approaches, human factor studies, behavioural theories and evaluation techniques must arise in designing interactive mobile artefacts that provide users with a positive experience. The workshop aims to explore and analyse crucial issues in the design of interaction in pervasive communication scenarios (e.g. considering mainly handhelds, iTV, in-car-navigation,PCs) .
(W2) Workshop 2 (full day) : $250
Usability Methods and Open Source Communities
Dave Nichols
University of Waikato
Open source software is increasingly appearing on the desktops of users. So far, there has been relatively little interaction between the open source movement and the HCI community. This workshop aims to investigate how open source projects can use the findings of HCI research and how HCI can learn from the successes of open source development. For more information: http://www.cs.waikato.ac.nz/~daven/research/ozchi2003.html
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